Concept, Level, UI Design
















Mafia Marksman (2024) is a third-person mobile action shooter developed at Gameloops, focused on precision-based shooting and fast, level-driven gameplay. The player character automatically takes cover and positioning, allowing the player to focus entirely on accurate aiming and timing, creating a streamlined yet skill-based shooting experience.
In this project, I was responsible for character modeling, level design, and UI design. I also created creative gameplay videos for CPI testing, highlighting core mechanics, visual clarity, and strong first-impression hooks for user acquisition.

Game Video
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