LEVEL AND ASSET DESIGN
Catch the Pitha Thief is a cinematic fun desktop platformed simulator game, developed in Unity Engine an Arduino-based controller system as input. The Game is developed to represent the complex traffic situation of the city of Dhaka, Bangladesh where the player needs to catch a thief who just stole a cake from the store. The gameplay contains a time-based challenge in which a player needs to catch the thief.
In this game, my responsibilities was to design the levels, create buildings. I texture them using Photoshop, Blender, and Substance Painter. I create all the UI and logo.




















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