
Game Video
Description & Responsibilities
This project focused on recreating a real-world power plant as a detailed 3D environment. The process involved on-site reference photography, studying the operational flow of the facility, and translating the entire area into a mapped layout before beginning full 3D modeling and texturing from scratch.
I was responsible for creating all 3D models, texturing the assets, and setting up lighting in Unity, ensuring the environment accurately reflected the real location while remaining optimized for real-time visualization.
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